Sometimes with a new set of rules for a wargame questions are asked. A parcel of questions. And for the past few weeks, as the Maggotkin of Nurgle book sat on our foul knees, suppuration in our brains was the rule. And meanwhile, we know your minds were collectively abuzz with new questions flowing from the teasers Games Workshop gave you, a trail of rotten breadcrumbs leading up to today, the day we answer those same questions. which remained unanswered. See, we’ve provided an update on all the questions we’ve seen about the new Battletome, and here are our answers for you!
How does this Battletome compare to the previous one? The point value has increased and the quality of the model has been a bit more nervous, especially when it comes to mobility. However, we hit harder, apparently from miles away.
Are we retaining the Cycle of Contagion combat trait? Yes, the Corruption Cycle remains a mainstay of Nurgle’s various Combat Traits, but some spokes on the “wheel” (as detailed in the old and new Battletomes) will be different from the previous Battletome Corruption Cycle.
How, if anything, will the summons change? The summon will be essentially the same, requiring contagion points to allow summoning various demons of Nurgles (or Feculent Gnarlmaw land characteristics), except for the higher contagion point costs in all realms, and so maybe a tougher time overall to generate Feculent Gnarlmaws, like Nurgle’s Menagerie is no longer a thing.
Will Games Workshop shelve all the units we currently have? No! However, this answer does not take into account statistics from legacy models such as Tamurkhan or Plague Toads; these are notably absent from the Battletome.
Will all Warscrolls be rewritten? Yes! Some will be changed less than others (like Plaguebearers, who now have 2 damage per model – probably their most impactful change), but all Warscrolls will have one change or another.
What changes will be made to models and terrain elements such as Putrid Blightkings, The Glottkin, Great Unclean Ones or Feculent Gnarlmaws? That’s a big question to answer, but in short, these are some of the biggest changes in the Nurgle sequel. Blightkings no longer have 6 explosives on hit rolls, Glottkin is absurdly strong for its hefty 700 point cost, Great Unclean Ones no longer grant mobility buffs, and Feculent Gnarlmaws lose their “run” catalyst and load “. However, it is also important to note that all seems to have increased in cost points even the Plaguebearers who are now 10 miniatures for 150 points. Hell, even Horticulous Slimux has been increased by 5 points.
Will Maggotkin be able to effectively handle large and sturdy models like Gargants, Mancrushers, Archaon the Everchosen, etc.? Sick as a combat trait could help the Maggotkin as a way to deter or kill tough models like Gargants, et al, since the trait causes fatal wounds per hilt if adopted correctly. And every Maggotkin model, even the Gnarlmaw, now has Sick.
What is Disgustingly Resilient doing? Disgusting Resilient allows 5+ protection for each Maggotkin of Nurgle unit. Additionally, during your hero phase, your Maggotkin will heal either 1 wound or 3 wounds if it is near a Locus of Fecundity unit like The Glottkin, Great Unclean Ones, or Horticulous Slimux.
Does disgusting resistance or other combat traits affect the units of the Maggotkin of Nurgle coalition? No, the sick combat trait does not affect any units other than Maggotkin of Nurgle units. However, Sick will affect all enemy units, even if they are enemy Maggotkin of Nurgle units.
Will there be any changes to spell lore for Maggotkin Wizards? Simply put, yes. All of the upgrade lists are quite different from the previous Battletome selection, especially due to the addition of the Sickness combat trait. Additionally, the Rotbringer keyword has disappeared, leaving only two types of spells, as well as two types of power artifacts and two types of command traits.
Which Allied factions will be affected by the change to the new Battletome? 2 in 4 units can be Slaves to Darkness with a mandatory Nurgle Mark of Chaos keyword, 1 in 4 can be a Skaven Clan Pestilens unit and 1 in 4 can be a Beasts of Chaos unit, which then gains the Nurgle keyword . We still cannot hire the Beasts of Chaos units from Tzeentch. Games Workshop will not “change” this part!
How many things interact with the Sick mechanic (spells, artifacts, traits, etc.)? There are a handful of buffs that Maggotkin has access to that include some interaction with Sick as a battle trait. It’s worth noting that Muttergrub is a power artifact for Maggotkin mortals that allows non-wizarding users to be able to cast Don of Sickness, a spell that causes the trait to proliferate. It’s pretty good on a Harbinger of Decay!
What is the impact of interactions with patients? While there are quite a few things that allow the Sick mechanism to proliferate, due to Sick adding (up to 7 sickness points) slowly and dispersing (up to 1 sickness point) quickly. , the impact of the battle trait as a whole can be reduced a bit overall. However, for units with models that have 1 or 2 damage each (like Demonettes), Disease Points are a fantastic way to get rid of those units on the battlefield.
Will the Nurglings finally be a battle line at least in some sub-factions? Unfortunately not. It also potentially removes the effectiveness of one of the Lords of Maggoth, namely Morbidex Twiceborn. We wish we could respond with a more positive response, but it looks like the Nurglings are the cheapest Maggotkin of Nurgle unit Games Workshop has given us, so they can’t be this Great.
Will we have some use for the aftermarket Pusgoyle Blightlord if we decide to assemble a Lord of Afflictions? The Pusgoyle Blightlords will be able to be in the battle line in Elite Twin Model units under a Lord of Affliction as a General or if you declare the Drowned Men sub-faction, or can be taken individually as 1 model. by Lord of Affliction (note that single model Pusgoyle Blightlords units cannot be battle line units). Based on this estimate, your best bet is to have a General Lord of Afflictions (or the Drowned Men sub-faction and a Lord of Afflictions on top of that), a 2 Pusgoyle battle line unit, and another Pusgoyle who doesn’t. is not a battle line.
How possible is it to make a list with the 3 Maggoth Lords (Bloab Rotspawned, Morbidex Twiceborn and Orghotts Daemonspew) and would that be good? While we can’t say for sure how effective or competitive an army with three Maggoth Lords would be, it’s possible to have them work together anywhere you’re allowed to hire three or more Behemoth units.
Is Blades of Putrefaction in the new Battletome? Blades of Putrefaction is a spell whose name has been retained in the new Battletome. However, instead of inflicting additional mortal wounds on 6+ hit rolls, it inflicts 1 disease point on unmodified hit rolls of 5 or 6. Additionally, Rotbringers as a type of Maggotkin keyword belong to the past; now Maggotkin of Nurgle’s Mortal Wizards can take spells from the Lore of Malignance.
Do the Battletome’s combat characteristics require Nurgle, Chaos, or larger units to function, or are they just Maggotkin of Nurgle units that are affected? The Maggotkin of Nurgle Battletome combat traits only affect Maggotkin of Nurgle units, and coalition units are only included in this list if they are Maggotkin of Nurgle units.
Is a mixed list of mortals and demons playable in this army? Yes. In fact, due to the way things are set up, that seems to be encouraged as well.
We sincerely hope that the answers to your various questions have been both satisfactory to you and enticing enough to encourage you to purchase this Games Workshop Battletome. To get poetic for a moment longer, it’s a work of art and well worth it if you’re playing Nurgle. Are there any questions that we couldn’t answer for you today? Let us know in the comments below!